Recursos

Videojogo

Download videojogo — instalador do “Planeta perigo: Uma aventura espacial”

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BOOK CHAPTER

Neves, J.C., Melo, A., Soares, F.M., Frade, J. (2021). A Bilingual in-Game Tutorial: Designing Videogame Instructions Accessible to Deaf Students. In: Martins, N., Brandão, D. (eds) Advances in Design and Digital Communication. Digicom 2020. Springer Series in Design and Innovation, vol 12. Springer, Cham. https://doi.org/10.1007/978-3-030-61671-7_6

Indexed Proceedings (2019-2021)

2020

Costa, C. & Marcelino, L. (2020). Games User Research with Deaf Students: Research Design and Preliminary Results. ECGBL 20 – Proceedings of the European Conference on Games Based Learning, pp. 106-115. UK: Brighton. doi: 10.34190/GBL.20.108.

 

Marcelino., L., Sousa, C., & Costa, C. (2019). Cognitive Foundations of Mathematics Learning in Deaf Students: A Systematic Literature Review.  In Proceedings of EDULEARN19, pp. 5914-5923. doi: 10.21125/edulearn.2019.1425.

 

2019

Costa, C., Marcelino, L., Neves, J., & Sousa, C. (2019). Games for Education of Deaf Students: A Systematic Literature Review. In Proceedings of the European Conference on Games-based Learning (Vol. 2019-October, pp. 170–181). Dechema e.V. https://doi.org/10.34190/GBL.19.113

 

Neves, J., C., Sousa, C. (2019). Developing Pedagogical Videogames to Support Math Learning in Deaf Children: A Work in Progress (Phases 1-3). In Proceedings of the European Conference on Games-based Learning (Vol. 2019-October). Dechema e.V. https://doi.org/10.34190/GBL.19.169

Comunicações em Conferências Internacionais (2018-2022)

2022

Pradiante, V. (2022, October). The Contribution of Game-based learning: Children with Autism Spectrum Disorder and Dyscalculia. ECGBL 2022 – 16th European Conference on Games Based Learning, Lisbon, Portugal.

 

Marcelino, L., Costa, C., & Santos, C. (2022, October). Using Mathematics game-based intervention on children with special educational needs: Preliminary findings [Mini-track]. ECGBL 2022 – 16th European Conference on Games Based Learning, Lisbon, Portugal.

 

Sousa, C. & Costa, C. (2022, May 29). The development of media literacy skills in children and youth with disabilities. Hybrid 72nd Annual ICA Conference, Paris, Portugal.

 

2021

Costa, C. & Sousa, C. (2021, November 11). Media Literacy Research and Children in Special Education: notes from a Systematic Literature Review. Hybrid Workshop “Inclusive Media Education in Diverse Societies”, Groningen, Netherlands.

 

Marcelino, L., & Costa, C. (2021, October 21). Using Mathematics game-based intervention on children with special needs: Preliminary findings [Lightning Talk] MCLS2021 – Mathematical Conference and Learning Society, Dublin, Ireland. https://www.youtube.com/watch?v=YXsVfokkqNg

 

Costa, C., Marcelino, L., Melo, A., Soares, F., Neves, J. (2021, September 8). Challenges in doing games user research with deaf and hard of hearing (DHH) children – preliminary results of “Otherworldly Maths” video game evaluation”. ECREA 2021 – 8th European Communication Conference, Braga, Portugal.

 

Costa, C., Neves, J. C., Soares, F., Marcelino, L., Melo, A., Frade, J., & Saturno, G. (2021, August 30). GBL4deaf and “Space Adventure: Defend the Planet!” – Preliminary results of an intervention with a research-based game for primary maths intervention. ESERA2021 – 14th Conference of the European Science Education Research Association, Braga, Portugal.

 

Costa, C. & Sousa, C. (2021, June 24). Inclusion in Media Literacy Research: A Review with Children with Special Educational Needs. Congresso Internacional de Investigadores do Audiovisual CIIA 2021, Lisboa, Portugal

 

Neves, J. C. (2021). Educaçãoacessível.pt: Accessible Videogames for Math Learning In Deaf Children. XVIII Foro Internacional Sobre la Evaluación de la Calidad de la Investigación y de la Educación Superior (FECIES) — Simposium Strengthening the Bond Between University and Society Through the Promotion of Well-Being and Digital Inclusion. Virtual, 28-30 de September. https://www.forofecies.com/en/simposios-invitados

 

Sousa, C., Luz, F., Neves, J., C. (2021, 28-30 setembro). XVIII Foro Internacional Sobre la Evaluación de la Calidad de la Investigación y de la Educación Superior (FECIES) —  Simposium Strengthening the Bond Between University and Society Through the Promotion of Well-Being and Digital Inclusion. https://www.forofecies.com/en/simposios-invitados

 

2020

Marcelino, L., Costa, C., Neves, J. C., Melo, A., & Soares, F. M.  (2020, November 27). Conducting a usability playtest of a mathematics educational game with deaf and hearing students [Paper presentation]. 12th International Conference on Videogame Sciences and Arts, Mirandela. http://videojogos2020.ipb.pt/

 

Costa, C. & Marcelino, L. (2020, September 25) Games user research with deaf students – Research design and preliminary results [Paper presentation]. 14th European Conference on Game Based Learning, Brighton. http://toc.proceedings.com/56491webtoc.pdf

 

Marcelino, L., Costa, C. (2020, July 30). GBL4deaf – Game-based mathematics learning for deaf students [Online GIF Poster presentation]. MCLS2020 – The Mathematical Cognition and Learning Society, Dublin, Ireland. https://twitter.com/MCLStrainee/status/1288821650880786432

 

2019

Marcelino, L., Sousa, C., & Costa, C. (2019, July 2). Cognitive foundations of mathematics learning in deaf students: A systematic literature review [Paper presentation]. 11th International Conference on Education and New Learning Technologies, Maiorca. https://iated.org/concrete3/paper_detail.php?paper_id=74270

Comunicações em Conferências Nacionais (2018-2022)

2022

Costa, C., Neves, J., Marcelino, L., Melo, A., Santos, C., & Carmo, P. (2022, April 27). Jogos Digitais, Matemática e Educação Inclusiva [Apresentação de Resultados]. Evento GBL4deaf, Lisboa, Portugal. https://youtu.be/R64Td_OaL9U

 

Sousa, C. & Costa, C. (2022, April 11). A Presença de Crianças com Necessidades Educativas Especiais na Investigação em Literacia Mediática: Notas de uma Revisão Sistemática da Literatura. XII Congresso SOPCOM – Comunicação e Disrupção, Universidade Nova de Lisboa, Lisboa, Portugal.

 

Costa, C., Marcelino, L., Neves, J., Soares, F., (2022, April 11). O videojogo Planeta em perigo: Aventura espacial e a Comunicação Disruptiva – Contributos para o Desempenho Matemático. XII Congresso SOPCOM – Comunicação e Disrupção, Universidade Nova de Lisboa, Lisboa, Portugal.

 

2018

Costa, C., Neves, J., Sousa, C. (2018, September 14). Projeto GBL4deaf: Videojogos Acessíveis a Surdos. Seminário em Educação Inclusiva – Atitudes que Transformam, Lisboa, Portugal. http://www.ceied.ulusofona.pt/pt/seminario-em-educacao-inclusiva-atitudes-que-transformam/

Demos & Competitions

Soares, F., Costa, C., Neves, J., Marcelino, L. (2021, October 22). Space Adventure: Defend the Planet! – A Research-based Video Game for an Inclusive Education in Primary Maths. GLOW 2021, Lisboa, Portugal.

 

Melo, A., Soares, F., Neves, J., Costa, C., Frade, J., Saturno, G., Marcelino, L.,  Santos, C. (2020, November). Otherworldly Maths. Videojogos 2020 – 12th Conference on Videogame Sciences and Arts, Mirandela, Portugal.

 

Soares, F., Melo, A., Costa, C., Neves, J., Marcelino, L. (2020, September). Otherworldly Maths (OWM). ECGBL 2020 – 14th European Conference on Game Based Learning, Brighton, UK, 30-31. http://hrast.pef.uni-lj.si/ecgbl2020/documents/competition_outlines_booklet.pdf

Pre-Prints

Marcelino, L., Costa, C., Neves, J. C., Melo, A., Soares, F. M. (2020). Conducting a usability playtest of a Mathematics educational game with deaf and hearing students. EasyChair Preprint № 4828 em Videojogos 2020.
Available at: https://easychair.org/publications/author/64Xd